Too start-off this deck profile, I'm just going to make it fast and simple. First of all, I don't know how long will I be doing this (probably until I run out of decks to review). But I will eventually mix some parts of my life story while reviewing my deck profile. Not a big deal, just want to publish everything out in one go before the next blog comes.
A lot has happened these past few weeks. First of all, Ariya (An old friend of mine back in Form 3) is going to move to USA to continue her studies on music through a scholarship. It all came into a surprise, but I kind of knew this feeling where a friend moves oversea and you will have to say your goodbyes..... eventually. So her best friends decided to throw her a farewell party at a restaurant, Big Hug Burger and invited almost everyone she knew..... (that includes me). Greg and Ash came as well so it's good to see some familiar faces. We enjoyed ourselves, had a great burger feast, played some party games and spend the last moments with her before she returned again.... after 4 years.
Recommended restaurant for a farewell party.
With all that out of my mind, Ariya will be missed. And the rest of the days until now would still be the same where I continued my exhausting schedule on College studies. Anime Club is back for students to join and more assignment is given for students to finish -_-... That's about it for my life at the moment.
Now to get started on the deck profile, Link Joker will be the main focused here. To have the whole idea of what cards you'll need is simple. Get 4x Koko Crunch Dragon (Big Crunch Dragon), 4x Chaos Breaker Dragon, 2x G-TD05 and you're good to go. Because that is literally all you need in order to make this deck to be consistent. Your play style would be to make your opponent choose between getting his/her rearguards "Retired" (Chaos Breaker Dragon's skill) or "Omega Locked" (Koko Crunch Dragon's skill) with additional supports for "Omega Locks" and gaining power-ups from "Locks".
Let's get started with the grade 4 units (stride units) and the starter vanguard (grade 0 starter).
Definitely you'll need 4x Koko Crunch Dragon, Because you can only use their skill twice (due to the cost of their persona G unflip). The skill allows you to "Omega Lock" one whole row of rearguards (Basically 2x rearguards, if they're dumb enough to call any). Your other stride units can be 4x Judgement Messiah or 2x Judgement Messiah and 2x Blizza. Judgement Messiah can be used for an early single lock and thus caused the opponent to waste their hand-size just to guard in order to prevent you from locking them (90% of them will guard unless they got an empty field). As for your grade 0 starter, I don't really know which one you would want to use. You can choose a vanilla grade 0 as your starter for all I care (it works well with C.B.D. since it has "Star-Vader" in it's card name). For me, I just want to get grade 3's in my hand for striding. So I prefer to get a "grade 3 searcher" as my starting vanguard.
Onto the grade 3's (The main event).
4x Chaos Breaker Dragon would be your main grade 3 avatar. Use your Koko Crunch Dragon to "Omega Lock" and after 2 turns (which you should be at 4 damage by then), you burn those 2 locked units and increase your hand size by 2. Of course if you keep on drawing cards for your hand size, you will deck out fast. So you'll need Legion to neutralize decking out. Halfnium would be well-recommended because you can get power-ups just by combining with Koko Crunch Dragon's "Omega Lock".
Now for the grade 2 line-up.
4x Dusk Blade is a highly recommended card to have because you can spam locks with just one "Counter Blast" cost for every turn as long as it's being boosted. 4x Radon (Obviously you'll need the mate for "Legioning") and 4x Technitium which allows you to power-up by 5k just by dropping one hand size and if the attack hits the opponent's vanguard, you can "Soul Charge" and "Counter Charge" (It's a good compensation for Chaos Breaker Dragon's cost since it needs to "Soul Blast" in order to burn your opponent's units and draw a card). They'll guard the attack which will lessen their hand-size.
On to the supports (grade 1 units.)
4x Null guard units that "Counter Charges" since you'll be using a lot of "Counter Blasts". 3x Destiny Dealer (stride-assist), which you'll need in order to stride continuously. 4x Charcoal (LB unlockers), just in case if you're still in 3 damage and your opponent's about to unlock his/her units on it's next turn. You can guarantee a successful burn as long as this unit is on the field. And 2x Bolt Line because let's face it, Koko Crunch Dragon is confirm going to help you "Omega Lock" your opponents' rearguards so I doubt that you'll still want to waste your time for making your opponent choose to guard your attacks or not. I mean it's not like you can stack "Omega Locks" just to make them become "Alpha Locks"..... (I'm just Saiyan)...
And finally, on to the triggers (grade 0 units).
Simple as what you see here. 6x critical triggers, 6x draw triggers and 4x heal triggers. I don't care what type of art design you would like to see, just make sure they're "Star-Vader" units or else you're gonna be having a hard-time paying the cost for Chaos Breaker Dragon and Technitium's skill.
Keep all that in mind and I'm sure you're going to have blast playing Link Joker. At the time of this blog that is being published, the deck is up for sale and if you happen to be interested or do require more information on how the sale works. You can help us like and share our Facebook page on: www.facebook.com/cardfightvanguardstuff , leave us a message and we will reply to you as soon as possible. Until next time, I'll be thinking of reviewing either a hybrid Nova Grappler deck or maybe a hybrid Link Joker deck.... You guys can vote through the comments :) See you then.